Expansion and bug fixes


Hello everyone, this update is a lot of bug fixes, the previous update had a lot of bugs, but this update also has its share of content. I changed it so there's two different enemies you fight, one of them will apply burning to your tiles while the other shells up and attacks you. Next I added two mechanics I was looking forward to and am looking forward to expanding on. First is special words. This is words that have effects beyond damage such as shield or burn, I'll be adding much more in the future, at the moment there are 13 of them. The second thing I added was multi-word spells such as "cap" "shroom" "demise" if you play those words in  that order it will have an effect. There are currently two of those and I will be adding more. I plan on having things in game that will make it easier to activate both special words and multi-word spells but would love advice in the comments. 

The last thing I did was a bunch of quality of life updates, things like making some things easier to see, refactoring some of my own code, setting up the enemies' names to show up and letting players see the numbers for healthbars.

Files

TileTurmoil-alpha-0.0.2.zip 4.3 MB
Aug 05, 2023

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